Great article over at Penny-Arcade.
Rob Cunningham is the CEO of Blackbird Interactive, but before that he was a founding member of Relic, and the art designer of Homeworld 1 and Homeworld 2. Blackbird is home to many developers who worked on the Homeworld universe, but they were working on an RTS called HARDWARE: Shipbreakers, a game that dealt with survival on a desert planet as groups of salvagers harvested the remains of crashed ships.
It was a prequel to Homeworld in everything but name. They just couldn’t legally say that. Gearbox’s acquisition, however, proved attractive to the team.
“It started when [Gearbox] picked up the Homeworld IP. We knew them from before, we were surprised, we thought it was amazing,” said Cunningham. The developers at Blackbird sent over a congratulatory statement and a few images from their personal archive to welcome them to the universe of Homeworld.
These overtures weren’t just friendly, as Shipbreakers would need much more money to be completed.
“We were looking for additional financing, because it needed a great deal more money to be completed in the way we thought it needed to be completed,” Cunningham said. “So we started talking to these guys.”
Glad I’m involved with BBI!