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Dawn of War 2 Info.

Posted in Dawn of War by on March 28th, 2008

There’s lots of translations for a Belgium PC Gaming magazine floating around with info about Dawn of War 2.

Here’s a shamless copy and paste of the info I found over at www.evilavatar.com

- Uses the Essence 2.0 engine with Havok physics, all optimized for DX10 and multicore support.
- Units also use CoH-like unit AI for awareness and pathfinding to find cover and such.
- While DoW 2 shares the same (upgraded probably) engine as CoH it won’t be “CoH in space”, while soldiers in CoH will ask themselves if flanking the enemy is the right option, in DoW2 it will be more like Space Marines asking themselves if they should use their jetpacks to jump over an Ork squad to attack them in the back. Different settings, different kinds of warfare.
- Preview only showed a destroyed city landscape, akin to DoW (but more detailed), other tilesets will offer deserts, jungles, mountains and other cities.
- Only the Orkz and Space Marines were revealed, more races on the way obviously and to be to revealed later this year (though how many isn’t known).
- Co-op campaign for both the Orkz and Space Marines, apparently not for the other to-be-revealed races.
- Relic wants to give players rewards at the end of a mission like wargear (armor, weapons, rare objects); “Let’s pimp out squads with cool stuff!”, you will see these items in-game as well of course.
- You’ll fight your way through the campaign with the same squads.
- A squad leader (one or several?) will need to survive if you want to complete a mission; you really have to look out for your squads and don’t treat them like cannon fodder.
- The campaign lets Space Marines operate from a spaceship, you’ll get a view of an underlying planet and you’ll be able to choose from different missions (which are tagged with difficulty colors, green, blue and red).
- Certain reward items won’t be usable at once in the campaign, so they’ll be taken back to the SM spaceship for research.
- Release in early 2009 or later.

Looks like it’s from the Belgian Mag PC Gameplay, and is an interview with Mark Noseworthy (who’s the producer on the product).

I also spotted this summary of some of the article on a NeoGaf forum:

Some quick info:
-Buildings can be occupied (like in coh)
-Environment completely destructable ^^
-Vehicles are bigger (there were only a couple of dreadnought shots)
-LOTS of blood (i saw the screens and thought LOL)
-Over the top finishing animations
-when units are in melee, pieces of battle armor can be chopped off in the action

I’m thouroughly enjoying Soulstorm (it’s M.O.T.S. of Dark Crusade, which isn’t really a bad thing), so I’m stoked info about this is finally coming out. Looks awesome!

There’s also a VERY INTERESTING Video that I spotted in a Something Awful thread.

Click More to see a description of the screenshots in the article.

* There’s a screen of an Ork Warboss taking on three space marines. The warboss looks really brutal. With his right hand he picks up a space marine and crushes him in the air, with his left arm he’s holding a chainsaw i think, and sawing the space marines in two?(pic is rather small so not to clear), a third marine attacks the ork from behind.

* There’s a screen from a Commander with a warhammer, charging an Ork Warboss.

* The most brutal pic is that one of a dreadnought that slams his left arm into an ork, and the blood splashes in the air ^^

* After looking real good, i can see the tongue of an orc coming out of its mouth with mucus.

* Another pic is that of a battle between two dreadnoughts and some thirty orks i think (plus behind some cover, a few space marines supporting the dreadnoughts with heavy bolters).

* A space marine with a flamer roasting some orks.

* A rather large battle, involving three predators i guess (wasnt too clear, looked like two of ‘em were already destroyed) many orks and some orks were obliterated by an orbital bombardement (that’s right ^^).

* A close combat marine (forgot the name, with the jetpacks, yes that one), bursting his jetpacks and flying into the air.

* Two brutal finishing animations pics, but they werent too clear.

* And a pic orks occupying a LARGE building(looked like a cathedral), some marines assaulting it.

No comments on this post. Add your own. Comments feed?

Posted by AHaha at March 30th, 2008 at 12:03 am

“..with mucus!”. Sign me up!

Posted by Willy at March 30th, 2008 at 7:40 pm

I’m a Crazy Fan of Dawn of War.When Dark Crusade come to my country in 2006.Its races are superb and fun to play,my favorite is the Tau.Its fun to play and lots of blood. But when Soulstorm came, I was expecting stronger upgrade for the Tau.Instead Tau in Soulstorm are weaker, although some unit like crisis battlesuit and Greater Knarloc can heal itself.Vital unit such as Broadside Battlesuit can’t be replace and down to a single unit and Tau Commander is still very waek. Chaos remained the most unbalance race in Dawn of War with already insane unit such as Posses Squad and Khorne Berserker with a insane bonus of Deamon Prince.Psyker of the Imperial prove too strong for other rather fragile race such as Eldar, Tau, and Sisters of Battle.I like most of my friend ending up play as Chaos not because they are great but the only races the will win the day. I am sad, The Greater Good is losing. I beg to the dedicated developer of Relic and Warhammer 40k. Please bring balance to this awsome game.

Posted by Willy at March 30th, 2008 at 7:49 pm

I hope that in Dawn of War 2 will change the better.New games are trying to overtaking me and I starting trying other games as well.But Dawn of War will remain strong in me.For The Greater Good, For The Emperor.Waaagh But not for Chaos.

Posted by Frank at April 2nd, 2008 at 2:11 am

I hope that the expansion races from DoW1, Imperial Guard, Tau, Necrons, Dark Eldar (I’m not keen on the Sisters of Battle since they’re not a stand-alone army in Warhammer 40k, and their inclusion was rather like building a whole separate DoW race around, say, Ork Nobz) will be in DoW2. I’m sure if they weren’t it’d still be great, but I’d be dissapointed. To me those races added so much richness and depth – how often do YOU play DoW1 without them? It’d be a step backwards, in that respect.

Especially the Necrons – my perennial favourite. I was so pleased when Dark Crusade came out, before that I had to resort to painting my Eldar army black, green, and grey. All you squishy, meaty, living… things can just stick it! LOL

Posted by Frank at April 2nd, 2008 at 2:19 am

PS: Although I didn’t like the way the Destroyer Lord was treated as being a mere elite unit to be purchased. It’s HQ! That should’ve been a buyable upgrade in skirmish/multiplayer, and the ultimate wargear in campaign mode – like Daemonic Ascension for Chaos.

Posted by NeoNeil at April 3rd, 2008 at 7:29 am

I really have high hopes a foolish thing to have now a days but theres just so much they can and should do to make DOW2 really something special but i doubt there willing to go to farforwards or take any reall risk with anything new and exciting

Posted by Shrike at May 29th, 2008 at 9:45 am

Frank, sisters of battle were a standalone rmy, read the witchhunters codex, HQ, Elites, Troops, Fast Attack, Heavy Support. Most of the witchhunters codex has sisters in it.

Hopefully DoW 2 will be as good as the rest have been

Posted by Molotov at June 29th, 2008 at 2:38 am

Shrike, SoB were a standalone army long before the Witchhunters codex. They’ve even been around since back when the Squats were rockin the shit. SoB are Olde School, and for Frank to say otherwise just shows ignorance of the game.

I always kinda saw the race as a little bit annoying, but at least they’re not as bad as those pesky Eldar. It was cool to see such a throwback included in DoW, but I suspect the novelty will wear off before too long.

Posted by Dys at July 16th, 2008 at 11:42 am

chaos marines are lame, on tabletop and in DoW imo
i think it would be cool if they had lost and damned with chaos, so they were less of a space marine clone. It would work better with the game as it would give them ‘personality’ which is seemingly what they are aiming for, and it will make gameplay more interesting.
That said i doubt they will, two armies of space marines seem to be in fashion

Posted by Dawn of War 2 - Spring 2009 - SLUniverse Forums at August 20th, 2008 at 9:29 pm

[...] Dawn of War 2 – Spring 2009 Relicnews | Dawn of War 2 Info. Warhammer 40,000: Dawn of War II – Wikipedia, the free encyclopedia Warhammer 40,000: Dawn of War® II [...]

Posted by The Real Willy at September 25th, 2008 at 10:07 pm

Make the individual guardsmen stronger and make the battle tank shoot like an artillery cannon so it makes the imperial guard stronger when it comes to knocking units of thier feet. Also it is very annoying that tanks kill your own units. Imperials are the best armies all other heratics suck and tau fire warriors are to strong make them weeker and have less range and what is up with the veteran fire warriors they #%#@ me off. also make the gun turrets for the imperial guard able to hold units.

Posted by ChildOfKhorne at October 24th, 2008 at 9:29 am

Willy i dont understand your words. You want almost every single unit stronger especially tau units. What problem do you have with chaos ? I mean if you ever played Multiplayer you would find out that almost nobody choose chaos …Why ? Its simple, becouse chaos cannot rush. Heretic is the worst and slowest builder, Cultist is the worst starting unit ever. Chaos has no healing units, almost no usefull units against tanks, bad vehicles only defiler seems to be good. I dont get it. You want chaos weaker. If chaos dont have Khorne berserkers and blood thirster. They arent any good , i mean compared to other races/for example space marines/ in multiplayer. Lol Tau got weaker ?? mhm thank god for that
Chaos isnt top in meele, chaos has bad shooting units, chaos has no healing units, not very good vehicles ,slow motion and building i mean can it even be weaker ?

Blood for the blood god

Posted by Robetr at December 20th, 2008 at 9:15 pm

I think the chaos are the most balanced. They have good vehicles but the heretics are the slowest builders. The regular marines are good at shooting, the bezerkers are good at melee and the Chaos Space Marine lord is really powerful. the only thing i dont like is how similar they are to the regular space marines. They are exactly the same except the chaos have a couple of horns on them, I mean cmon

Posted by daniel at December 23rd, 2008 at 1:53 am

Im a big fan of dawn of war and i am awaiting DOW 2 to come out but im severely pissed off when i found out theres only 4 races in the game (space marines,orkz,eldar,& tyranids) and the campaign only features space marines. How are people like me who like Tau the best supposed to enjoy the game to the fullest now

Posted by Moe at December 23rd, 2008 at 2:06 pm

Well, you could stop for a second and try to realize that there are literally dozens of races in the 40k universe, that creating an entire race from scratch takes a lot of time, and that unless you want to spend ten years and millions of dollars developing the game you’re going to have to leave some of them out.

And since each race has its die-hard fans you’re going to end up disappointing people no matter what, so you just pick a few that are likely to appeal to most people and hope against hope that the others people will find it in themselves to suck it up and quit their bitching.

Posted by Guy at December 24th, 2008 at 3:00 pm

In regards to Willy’s ridiculous comments. No, the individual IG should not be stronger. They are Guardsmen, they come by the billions, die by the millions. In regards to the tank, the leman russ should be accurate and precise. It snipes other tanks from well outside their range and when combined with 3 basalisks (the longest ranged artillery in the game, plenty of knockdown there) you have a team of assistance from a distance well worth its weight in death. Also, Fire Warriors are supposed to have long range… they’re Tau you idiot. If you don’t like getting shot by their likkle gunsies, close in and tie em up with a squad in melee instead of whining every time someone pulls a squad that happens to be better than a basic Guardsmen squad (a hard task to accomplish indeed).

Regarding the races… SM is a given, ork is always present, eldar check, but tyrannids? I like the inclusion and they are a greater threat than almost anything else (except maybe necron), but I just hope they don’t remove chaos from the ranks. They are the eternal enemies of the eldar, the sworm foe of all armies of the imperium, and even have a history with the necron star gods (and dark eldar too). Chaos is vital to the 40k story, and while the tyrannids are scary and all that jazz, they serve a poor replacement for the wrath of chaos.

Posted by Dajhon at December 26th, 2008 at 11:57 pm

Willy…. you suck, its supposed to be that way, personally i think the devolpers did great with the first games, and that the only thing that they could improve is like a super big update for the graphics or something, kinda like thier 2 gb CoH patch, though that was for the expansion players being able to play with the normal ones.
But ANYWAY, IG SUCKS, and the tau are supposed to be strong, they are the most technologicly enhanced race, so deal with your units sucking and find a way to fight back instead of being a frenchy and running away….

Posted by blackerdaemon at January 17th, 2009 at 9:57 pm

okay look, given the game mechanics of DoW2, IG are an unreasonable race. with limited availability of units in a given skirmish, a race whose sole strength is the ability amass large numbers of troops to soak wounds while the best tanks in the game pick people apart, is at a distinct disadvantage. Similarly Necrons whose racial benefit can be summarized as ‘sure you can kill my units but can you keep them that way?’ would be horrendiously broken. SM and Chaos are the most rounded of the 40k races so it stands to reason that one would be released in the main game and the other held for an expansion, Dar offer a race of hyperspecialized units capable of performing specific tasks with brutal efficiency while being incapable of performing any other with even the most basic of competance. The Tau run into a similar problem, where the army proper is unrivaled at ranged warfare, without the kroot close combat is devistating. Orks are almost necessary because of the 40k storyline which places them as the omnipresent thorn in the side of the imperium. I am assuming that Nids are being included to quell fanboy unrest at their exclusion from the first set of games. Also one must draw a parallel between these races and those availible in the up coming StarCraft 2, [SM, Dar, Nids/ Terrans, Protoss, Zerg] I mean seriously did we forget that they did basically the same thing with Rites of War. Starcraft came out in Q1 98, Rites came out Q3 99, that time they didn’t even bother adding a forth race,[okay so arguably SM and IG were there but come on they were the same faction] In closing if you really want to play your favorite races, either wait for an expansion to come out or get busy working on a mod. Cause honestly unless they add some battlefleet gothic and let me actually position my tombship over the enemy base and deepstike a monolith I still wont be happy.

Posted by Pec at February 2nd, 2009 at 11:33 pm

Tyranids over imperial guard or chaos was such a stupid decision… almost a stupid as having only 4 races. I’ve been playing the beta for a few days and find it worse than soulstorm.

The pathing of the charecters in online play is idiotic, and melee is overpowered. Whichever player decides to mass up melee will prevail over anyone using ranged units, stealth units, or defensive types.

Posted by Anthony at February 6th, 2009 at 12:17 pm

Pec are you an idiot? of course there is going to be issues like that hence it being a beta they use the term beta for fixes with damages issues and game issues so over a period the game will be balanced and fixes the other races will be added overtime in the games im sure.

DONT bash a game in its development staged is my point people like you make me sick

Posted by Knight at February 10th, 2009 at 5:18 am

I found the Beta to be rather… different. No base-building, 4 races, very difficult to do simple tasks (no stance-setting, and units that have to ground themselves in will only do so once they see an enemy unit). However, the graphics are awe-inspiring

Posted by bucky at February 16th, 2009 at 1:46 pm

i think tau are to strong already they massacre anyone who gets near them so you cant get into combat, necrons always die first because they are so slow and they cost so much and take so long to be produced, whenever you play against chaos they have an army at your door in seconds they are as strong as space marines but have more heavy weapons and people in a squad and can infiltrate how is that fair? ithink the only armies should be: SPACE MARINES, ORKS(to tally up your kills), ELDAR, IMPERIAL GUARD(with fewer numbers per squad), and TYRANIDS(ive used them on dark crusade with a mod if they are the same they will be fun to use)

Posted by bucky at February 16th, 2009 at 1:52 pm

also the campaign on dark crusade and soulstorm sucks itsjust a load of skirmishes and 7-9 races happen to appear on one planet at the same time the campaign on number 1 was brilliant with a fantastic storyline same with number 2 but it was a little short

Posted by Willy at February 23rd, 2009 at 8:55 am

I’ve played Dawn of War II. It was great! Just that I wasn’t fast enough to complete the Space Marine Campaign. The multiplayer is good, espiacially the Tyranids. Its a unique and powerful faction that favor by many! I felt strange about the level up in the game. Oh tes, I really want to know which faction is playable in the singleplayer campaign, cause I found the Space Marine campaign is long and tedeous. Kinda boring on the long run, i hope they introduce the Tau later. Good Work Relic!!!

Posted by Jakob at March 27th, 2009 at 10:04 pm

I now know which races are in dow 2 and all that, but why did they pick tyranids over the almighty Chaos?
I mean, Chaos are on of the biggest threaths to all races, Tyranids are freaking bugs, you just have to stamp them on the ground and they die.
But Chaos is different, it’s thousands, millions and billions and more demons that await to feel the sweet blood of enemies.
It’s like switching Mordor and Isengard in lord of the rings with carebears or switching Darthvader in Starwars for a friggin mosquito.
What were they thinking?
Chaos are the biggest faction in the game and they like, “fuck that, let’s tease the players with some flies and other dust that wouldn’t fit in anyways” and they dare call it a race?
I am really disappointed of you THQ and by the way, Willy you are mentally retarded or you haven’t played the game.
Chaos has no long shooting range, our builders are so slow that your grandmother would win if they had a race, cultists are like having dust because they don’t do a shit that matter on the game field, Chaos space marines are like cultists but with a few more hitpoints, raptors don’t know how to fight, Khorne Berzerkers needs to reinforce all the time with unknown reasons, horrors are actually one of two things that are good, possessed fuckers have to low hitpoints cause i don’t even get the chance to throw them out in the field, all vehichles suck arse, obliterators just stand there and act as they had broken a leg or something, deamon prince die to easy and they don’t do any damage to the enemies and Bloodthirster, well Blood thirster are two out of two and are actually a good but there are just 2 units in Chaos that actually do something, the rest sux so much and you wan’t them weaker?
They should be stronger and their AI must be improved.
That all for me and i hope you bastards who call yourselfs game developers fix this mess in coming expansions when Chaos come to take it’s honorary place as Champion of the galaxy!
KILL, MAIM, BURN!

Posted by Jack at August 16th, 2009 at 4:02 pm

i agree with jakob what the hell are you thinking i have Dawn of war 2 and was so exited about all the new stuff but then heard they weren’t making a chaos race i thought it was a rip off but then i was told that the update would be coming soon. but then after buying the game i came across something very interesting with my freind it turns out the first races being added to the game are Tau and dark eldar? What the Fuck!? space marines are nothing without their arch rival Chaos so the producers like jakob said decided to tease the players. and a chaos space marine should be stronger than the average space marines but lesser in numbers that’s how it is in the tabletop games but at least the scale is right on DOW2 unlike soulstorm where a rhino is smaller than five men im done with my rant but get on with the chaos patch

Posted by Alex at April 7th, 2010 at 9:24 am

Why did they choose chaos rising? i have played a fair amount of games now and EVERY person who i spoke to hated the fact that chaos came before guard

im an imperial guard plkayer myself and i cannot bare to play as anyone else but i have to, course, there are the mods but i cannot get them to work!

i just hope that soon the guard are released – i like tank rushes and the current races are no good at it, almost everyone at gamesworkshop milton keynes WANTED guard and seeing the overwhelming amount of people who wanted them it makes me think that THQ and relic have gone against what everyone wants, we want a moddable game with guard in – there are people who own DOW2 but continue modding the first because if how easy it is to mod – i just hope THQ and relic listen to this

Posted by Alex at April 7th, 2010 at 9:26 am

also im looking at the comments and everyone wants guard

we are NOT going to use the closest thing to them – chaos heretics to get the guard!?!?

how can you be so blind?

Posted by Adrian at May 29th, 2010 at 3:53 pm

Now that D0W2, is out with Chaos expansion its getting better, what else can they do to improve it. They need money, and they’re obviously not quiting…

So what does that mean?
It means they’re making new races, we can’t be sure what they will be but yeah, don’t think they’re not!

Woo! Go Tau!!! :-D

Don’t lose hope people, don’t lose it :-)

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