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Company of Heroes 2: Ardennes Assault interview

Posted in Company of Heroes, Relic, SEGA by on October 18th, 2014

At EGX London 2014 we got to have a sit-down interview with Quinn Duffy, a Game Director at Relic Entertainment.

We talk about the upcoming singleplayer expansion as well as talk at length about Relic’s stance on user-created mods and how they intend to promote community content in the future.

Click below to be taken to the video:

Company of Heroes 2: Ardennes Assault interview (with modding discussion)

 

UPDATE: 9/9/2014 10:50am PST

DoW Update Size: 3  – 7MB per title

Updated builds:

  • 197433 :: Game of the Year
  • 197433 :: Winter Assault
  • 197432 :: Dark Crusade
  • 441 :: Soulstorm

 

1. Misc.

  • Telemetry updates.
  • Misc. Server Exceptions corrected.

 


UPDATE: 9/9/2014 10:50am PST

DoW II Update Size: 10MB per title

Updated Builds:

  • 2.6.10223 :: Dawn of War 2
  • 2.6.10223 :: Dawn of War 2 Chaos Rising
  • 3.19.1.10224 :: Dawn of War 2 Retribution

 

1. Party Chat

  • Fixed issue where players could not enter or respond in Party Chat Room.
  • Fixed issue where Party Chat Room would echo chat messages twice when playing with Last Standalone players.

2. UI

  • Fix for issues with filtering Last Stand Leaderboard results by race.

3. Misc

  • Telemetry updates.

Homeworld at the Gearbox PAX 2014 Panel

Posted in General, Homeworld, Homeworld 2 by on September 1st, 2014

PAX Prime is in full swing this weekend in Seattle with one of the largest conventions dedicated to all things video games related. And of course the biggest piece of information that all of us here at Relicnews are looking forward to is the remastered re-releases of both Homeworld and Homeworld 2 by Gearbox Software.

On Sunday morning, Andrew Goldfarb, Randy Pitchford, Mikey Newman took the stage at the Gearbox panel at to discuss many things Borderlands 2, their new IP Battleborn and of course the remastered launch of the Homeworld franchise. Steve Gibson (VP of Marketing for Gearbox) was invited out on stage to give an update on what the status was of Homeworld and what we can expect to see with the remastered game.

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Steve began to detail the initial goals of the Homeworld remastering project of bringing the game to modern platforms with the benefits of digital distribution along with an up-rez of the textures and models. He goes on to say that as the project went on they became more ambitious with what they wanted to try to do with Homeworld. Alongside the increase resolution of the textures and models, he indicates that the development team has now replaced the entire renderer for the game! (Note: It is unclear if this specifically points to Homeworld 1, Homeworld 2, or both games).

In addition to the visual overhaul that both games are expected to see, we can now also expect to have the entire audio overhauled as well. Steve goes onto say that Gearbox is getting together with all the original voice actors and composers to re-master and record high quality music and dialogue. If you recall at the Gearbox Community Day in September of last year, Rob Cunningham, Brian Burleson, and a few of the devs working on the Homeworld project showed a video clip of Paul Ruskay (the original composer for Homeworld) lending his support and original master audio files to help with the re-mastering of the music and effects.

In conjunction with with the audio and visual overhauls, the cinematic sequences are getting entirely redone for the remastered versions of the games. This particular piece was mentioned last year at the Gearbox Community Day with a screenshot of preview of the HD version of the cinematics. He goes on to describe the next sequence that as showing a visual and auditory comparison of what the original audio and re-worked cinematics will look like and why it (the remastered launch) is taking so long.

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The preview shown is a clip of the intro cinematic of Homeworld in its original resolution with an up scaled follow up showing the originals are being format to fit modern HD monitors. In the background is the voice of Campbell Lane narrating the intro cinematic throughout with the original audio sounding very distorted and “dirty”. The cinematic continues to the asteroids floating waiting to be harvested and as it continues, the remastered version pans over from the right to show a split screen comparison of the stark contrast between the original and high-definition versions. Part way through the split-screen comparison, the high-def audio supplants the original as the HD cinematic preview is shown full screen. The quality difference between the two is stunning. Gone is the audio full of audio artifacts and distortion. Campbell Lane’s powerful commanding voice comes through absolutely crystal clear.The cinematic preview ends with the depiction of Karen S’jet connected to the Mothership in a sharp crystal clear visual.

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Next up is the state of the Collector’s Edition, the model Mothership and international orders. For US residents it is stated that approx. 95% to 98% of the Collector’s Editions are sold out. Randy and Steve point out that that Gearbox has set aside a number of Collector’s Editions for international customers and jokingly point out it was much harder for Gearbox to ship things internationally than originally thought as they were not a publisher, but are making the effort to ensure that international customers are able to have the Collector’s Edition available to them. The model of the Mothership (HW2 variant) will have a 12’ USB cable and will be shipping with the game. Finishing it off, they are hoping to have the launch date for the game announced Soon™ but with the re-mastering of the game continuing that date may remain in flux.

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Randy and Steve conclude the panel with their thoughts on the Homeworld project indicating their love for the franchise, recognizing its impact and groundbreaking accomplishments on the gaming industry as a whole. They feel that they need to do right by the franchise and will do everything in their power to ensure that it is done well.

 

As a long running fan of the series since its inception, I am extremely excited to see what Gearbox and Blackbird Interactive are doing with Homeworld after so many years. The dedication and aim to remain true to the core essence of the Homeworld games certainly speaks volumes to work we have seen so far. If everything we have seen so far is an accurate depiction of what we can expect to see in the final games, then I have no doubt at Gearbox’s ability to take us home again.

Check out the Twitch.tv steam of the panel at the bottom (skip to 30 mins in for the Homeworld discussion). While you’re here, don’t forget to hang out on the Relicnews.com and Gearbox forums to keep up to date with all the developments with the Homeworld Re-mastered launch.

Gearbox PAX 2014 Panel

Relicnews Forums

Gearbox Homeworld Forums

UPDATE: 8/27/2014 2:40pm PST

DoW Update Size: 8.5MB vDoW/WA, 6.2MB DC, 8.1MB SS

Updated builds:

  • 197003 :: Game of the Year
  • 197003 :: Winter Assault
  • 197002 :: Dark Crusade
  • 437 :: Soulstorm

 

1. News

  • Fixed Incorrect Date issue.

2. Refresh button

  • Fixed Refresh button in Join Game list.

UPDATE: 8/27/2014 2:40pm PST

DoW II Update Size: 14.5MB vDoW II/CR, 11.2MB Retri

Updated Builds:

  • 2.6.10216 :: Dawn of War 2
  • 2.6.10216 :: Dawn of War 2 Chaos Rising
  • 3.19.1.10217 :: Dawn of War 2 Retribution

 

DOW2 & Chaos Rising Open Beta Update:

1. News

  • Fixed Incorrect Date issue.

2. Army Experience

  • Army experience/levels are now stored on the Steam server.
  • Experience/levels will be reset to zero.

3. Achievements

  • A number of achievement issues have been corrected.

DOW2 Retribution Open Beta Update:

1. Misc Fixes.

  • Corrected issue with Invitations not working.
  • Minor fix for campaign when a host leaves, client would freeze.
  • A number of achievement issues have been corrected.

UPDATE: 8/25/2014 11:22am PST

Size: 16.8MB

Updated Builds:

  • 2.6.0.10207 Dawn of War
  • 2.6.0.10207 Dawn of War 2 Chaos Rising

1. Save Games

  • Players can now save games offline.

2. Player Statistics

  • Usage Stats now update correctly.
  • Win/Loss Stats in Game History now update correctly after playing more than 10 games.
  • Army experience now updated on Player Statistics screen.

3. Modifications

  • Players with mods can no longer attempt to join a game where the mod version is different. (note: If players of different builds or mods play in the same multiplayer match, a sync error will occur. This fix will prevent a sync error from occurring).

4. Miscellaneous

  • Various Server Exceptions corrected

 

[Retribution] Open Beta Update 08/21/14

Posted in Dawn of War 2, General, Relic, SEGA by on August 22nd, 2014

Bit slow on getting this one up, sorry!

UPDATE: 8/21/2014 4:00pm PST

Size: unknown

Updated Builds:

  • 3.19.1.10204 Dawn of War 2 Retribution

Specific Bug Fixes:

  • Army experience is no longer set to zero for beta users.  Players will retain their army experience/level from the live game over to the open beta version.
  • Deploy button will now work during co-op campaign if a user cancels countdown.
  • Progression blocker fixed where hero’s health could not be upgraded due to not enough resources.
  • Progression blocker: Unit can now be recruited/produced on first mission from HQ in Co-op.
  • Player statistics can be viewed for AI when loading a replay.
  • Statistics are now updated with correct info.
  • Game Crash on the campaign screen after completing a co-op campaign is fixed.
  • Various Server Exceptions corrected.
  • Adjustments to Last Standalone.
  • MOD Players with mods can no longer attempt to join a game where the mod version is different  (NB: if players of different builds or mods play in the same multiplayer match, a sync error will occur.  This fix will prevent a sync error from occuring).

[Dawn of War] Patch Note Update 08/12/2014

Posted in Dawn of War, General, Relic, SEGA by on August 12th, 2014

UPDATE: 8/12/2014 11:25am PST

Size: unknown; haven’t received the update yet.

Updated Builds:

  • -196562  ::  Game of the Year Edition
  • -196562  ::  Winter Assault
  • -196560  ::  Dark Crusade
  • -433  ::  Soulstorm

 

1. Crash Bug Fixes:

Various high frequency bug crashes were corrected which included fixes for:

  • leak in DX9 shader
  • CRC causing out of memory
  • null pointer exceptions
  • server exceptions

2. Corrected issue that some modifications had with UI icons missing.

3. Corrected issue where the game continued to play after a match was complete.  Similar issue with Observer mode corrected.

4. Corrected issue with Dark Crusade not installing VCRedist for new installs.

5. Corrected issue where Automatch would not start for some players.

Retribution Open Beta:

Steam Link

 


 

UPDATE: 8/11/2014 1:10pm PST

Size: unknown (didn’t make a note of it!)

Updated Builds:

  • 2.6.0.10197  Dawn of War
  • 2.6.0.10197  Dawn of War 2 Chaos Rising

 

1. Crash Bug Fixes:

  • Various high frequency bug crashes were corrected.
  • Game Hang after campaign coop completion screen in Chaos Rising.

UPDATE: 8/8/2014 1.15 PST

Updated builds:

  • 413 Soulstorm

 

1. Modding Fix:

  • Temporary fix for Mod users.
  • Please provide feedback on the community forums if there are any issues.

 



UPDATE
: 8/6/2014 9:50am PST

DoW Update Size: 34.6MB (for all versions combined, 3.1 – 13.9MB individually)

DoW II Update Size: 20.9MB (affects vDoW II and Chaos Rising in one)

Updated Builds:

  • 196278 :: Game of the Year
  • 196278 :: Winter Assault
  • 196277 :: Dark Crusade
  • 418 :: Soulstorm
  • 2.6.0.10184 :: Dawn of War 2
  • 2.6.0.10184 :: Dawn of War 2 Chaos Rising

 

All Titles:

1. Crash Bug Fixes:

  • Various high frequency bug crashes were corrected.

2. Sync Error Message added when De-Sync occurs.

3. Updated Telemetry Data

4. Updated Match Reporting for Sync Error.

5. Network Library Improvements

6. Corrected De-sync issue during coop & multiplayer games.

DOW2 & Chaos Rising Open Beta Specific:

8. Fixed Crash when entering Typhon Primaris.

9. Fixed Speed Fluctuations in Last Stand.

UPDATE: 7/15/2014 11:25am PST

Size: 22.8MB (affects vDoW II and Chaos Rising in one)

Updated Builds:

  • 2.6.0.10153  Dawn of War
  • 2.6.0.10153  Dawn of War 2 Chaos Rising

 

1. Crash Bug Fixes:

  • No longer Crash to desktop when selecting enemy hero question mark portrait.

2. Specific Bug Fixes:

  • Campaign menu Framerate no longer drops to 0 after transitioning to Judgment of Carrion.
  • Various situations that caused the countdown to be disabled has been fixed.
  • ”Waiting for” text anomalies corrected.
  • Squad labelling corrected in co-op campaign’s squad deployment screen.
  • Locked factions can no longer be used in Last Stand.
  • Network Error message no longer appears when selecting Player Statistics from within Last Stand Lobby.
  • Correct Character level now displayed in last stand if player chooses the same hero.
  • When entering a private lobby skirmish, game can start with default CPU opponent.

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