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[Retribution] Open Beta Update 08/21/14

Posted in General by on August 22nd, 2014

Bit slow on getting this one up, sorry!

UPDATE: 8/21/2014 4:00pm PST

Size: unknown

Updated Builds:

  • 3.19.1.10204 Dawn of War 2 Retribution

Specific Bug Fixes:

  • Army experience is no longer set to zero for beta users.  Players will retain their army experience/level from the live game over to the open beta version.
  • Deploy button will now work during co-op campaign if a user cancels countdown.
  • Progression blocker fixed where hero’s health could not be upgraded due to not enough resources.
  • Progression blocker: Unit can now be recruited/produced on first mission from HQ in Co-op.
  • Player statistics can be viewed for AI when loading a replay.
  • Statistics are now updated with correct info.
  • Game Crash on the campaign screen after completing a co-op campaign is fixed.
  • Various Server Exceptions corrected.
  • Adjustments to Last Standalone.
  • MOD Players with mods can no longer attempt to join a game where the mod version is different  (NB: if players of different builds or mods play in the same multiplayer match, a sync error will occur.  This fix will prevent a sync error from occuring).

[Dawn of War] Patch Note Update 08/12/2014

Posted in Dawn of War, General, Relic, SEGA by on August 12th, 2014

UPDATE: 8/12/2014 11:25am PST

Size: unknown; haven’t received the update yet.

Updated Builds:

  • -196562  ::  Game of the Year Edition
  • -196562  ::  Winter Assault
  • -196560  ::  Dark Crusade
  • -433  ::  Soulstorm

 

1. Crash Bug Fixes:

Various high frequency bug crashes were corrected which included fixes for:

  • leak in DX9 shader
  • CRC causing out of memory
  • null pointer exceptions
  • server exceptions

2. Corrected issue that some modifications had with UI icons missing.

3. Corrected issue where the game continued to play after a match was complete.  Similar issue with Observer mode corrected.

4. Corrected issue with Dark Crusade not installing VCRedist for new installs.

5. Corrected issue where Automatch would not start for some players.

Retribution Open Beta:

Steam Link

 


 

UPDATE: 8/11/2014 1:10pm PST

Size: unknown (didn’t make a note of it!)

Updated Builds:

  • 2.6.0.10197  Dawn of War
  • 2.6.0.10197  Dawn of War 2 Chaos Rising

 

1. Crash Bug Fixes:

  • Various high frequency bug crashes were corrected.
  • Game Hang after campaign coop completion screen in Chaos Rising.

UPDATE: 8/8/2014 1.15 PST

Updated builds:

  • 413 Soulstorm

 

1. Modding Fix:

  • Temporary fix for Mod users.
  • Please provide feedback on the community forums if there are any issues.

 



UPDATE
: 8/6/2014 9:50am PST

DoW Update Size: 34.6MB (for all versions combined, 3.1 – 13.9MB individually)

DoW II Update Size: 20.9MB (affects vDoW II and Chaos Rising in one)

Updated Builds:

  • 196278 :: Game of the Year
  • 196278 :: Winter Assault
  • 196277 :: Dark Crusade
  • 418 :: Soulstorm
  • 2.6.0.10184 :: Dawn of War 2
  • 2.6.0.10184 :: Dawn of War 2 Chaos Rising

 

All Titles:

1. Crash Bug Fixes:

  • Various high frequency bug crashes were corrected.

2. Sync Error Message added when De-Sync occurs.

3. Updated Telemetry Data

4. Updated Match Reporting for Sync Error.

5. Network Library Improvements

6. Corrected De-sync issue during coop & multiplayer games.

DOW2 & Chaos Rising Open Beta Specific:

8. Fixed Crash when entering Typhon Primaris.

9. Fixed Speed Fluctuations in Last Stand.

[Dawn of War II] Open Beta Update 07/15/2014

Posted in General by on July 15th, 2014

UPDATE: 7/15/2014 11:25am PST

Size: 22.8MB (affects vDoW II and Chaos Rising in one)

Updated Builds:

  • 2.6.0.10153  Dawn of War
  • 2.6.0.10153  Dawn of War 2 Chaos Rising

 

1. Crash Bug Fixes:

  • No longer Crash to desktop when selecting enemy hero question mark portrait.

2. Specific Bug Fixes:

  • Campaign menu Framerate no longer drops to 0 after transitioning to Judgment of Carrion.
  • Various situations that caused the countdown to be disabled has been fixed.
  • ”Waiting for” text anomalies corrected.
  • Squad labelling corrected in co-op campaign’s squad deployment screen.
  • Locked factions can no longer be used in Last Stand.
  • Network Error message no longer appears when selecting Player Statistics from within Last Stand Lobby.
  • Correct Character level now displayed in last stand if player chooses the same hero.
  • When entering a private lobby skirmish, game can start with default CPU opponent.

UPDATE: 7/9/2014 12:55pm PST

Size: 23.9MB (affects vDoW II and Chaos Rising in one)

Updated Builds:

  • 2.6.0.10137  Dawn of War
  • 22.6.0.10137  Dawn of War 2 Chaos Rising

 

1. Crash Bug Fixes:

  • Multiple crash issues were resolved.
  • Game Crash when booting into Last Stand.
  • Game Crash when exiting Last Stand.
  • Game Crash when booting game.

2. Specific Bug Fixes:

  • Team Free For All now displays in-game teams correctly with teams displayed in lobby.
  • Correct team displays on the results screen at the end of a team battle game.
  • A player invited to a Find-A-Game mode can now back out of a game.
  • Accepting a coop invite no longer brings up the front end menu.
  • Level Up screen in Last Stand now shows Lifetime stats.
  • Client can now rejoin the same lobby after exiting a match.
  • All Multiplayer player statistics now update with correct information (may still have issues with Team Free for All Stats).
  • Error message no longer displayed when selecting team free for all when viewing player game stats.
  • One Client can no longer freeze the simulation of other players in the same match.
  • Game will no longer soft lock when playing consecutive multiplayer matches.

UPDATE: 7/4/2014 2:40pm PST

Size: ~ 6 – 8MB each for vDoW, DC and SS. ~ 3MB for WA.

Updated Builds:

  • -194571  :: Game of the Year Edition
  • -194571  :: Winter Assault
  • -194570  :: Dark Crusade
  • -398  ::  Soulstorm

 

1. Crash Bug Fixes:

  • Multiple crash issues were resolved across all dow games.

2. Specific Bug Fixes:

  • English Language download caused some corrupt or missing files.
  • Player leaving a multiplayer game may cause other players to crash/freeze. The majority of players experiencing this issue should see it resolved with this update.

3. Issues under Investigation:

  • Some players experiencing constant drops during multiplayer.
  • Delay in Unit responsiveness to mouse click commands in a multiplayer game.
  • Match Results Mismatch.

[Dawn of War] Patch Note Update 06/26/2014

Posted in Dawn of War, Relic, SEGA by on June 28th, 2014

UPDATE: 6/26/2014 10:00am PST

Size: ~ 6 – 8MB each for vDoW, DC and SS. ~ 3MB for WA.

Updated Builds:

  • -194571  :: Game of the Year Edition
  • -194571  :: Winter Assault
  • -194570  :: Dark Crusade
  • -398  ::  Soulstorm

 

1.Specific Bug Fixes:

  • Multiplayer Game Speed & Animation mismatch now corrected. Game previously locked to one speed.
  • Corrected Simulation Mismatch. Previous Game Speed fix caused sync issue between players.

 

UPDATE: 6/16/2014

Size: ~ 6 – 8MB each for vDoW, DC and SS. ~ 0MB for WA.

Updated Builds:

  • -194571  :: Game of the Year Edition
  • -194571  :: Winter Assault
  • -194570  :: Dark Crusade
  • -398  ::  Soulstorm

 

1. Network Library:

  • Improvements to Bandwidth Usage.

2. Statistics:

  • Corrected Report Loss Statistic when player leaves game before match is complete.

3. Crash Bugs:

  • Several highly reported crash bugs were fixed.

4. Specific Bug Fixes:

  • Save Replay button is now enabled.

5. Known issues being addressed for future updates:

  • Game Speed locked to one speed.

update_3

 

UPDATE: 6/18/2014

Size: ~ 6 – 8MB each for vDoW, DC and SS. ~ 3MB for WA.

Updated Builds:

  • -194571  :: Game of the Year Edition
  • -194571  :: Winter Assault
  • -194570  :: Dark Crusade
  • -398  ::  Soulstorm

This update has been reverted as it relates to a sync error issue in MP play. Relic are looking at both the game speed and sync error issues, as DoW is Relic’s only title Steam to have variable game speeds in MP.

UPDATE: 6/9/2014

Size: ~ 9MB each for vDoW, DC and SS. ~ 3MB for WA.

 

1. DirectX/VS2005 pre-install:

  • Prevent users from prematurely cancelling pre-install of DirectX & Visual Studio.
  • Issue fixed where Dark Crusade was installed with incorrect pre-install files.

2. Multiplayer Sync/Lag code:

  • Now running multiplayer on Relic Battle Server.

3. Telemetry:

  • Analytics are now operational.
  • Allows developer to identify issues with game-play.

4. Network Library:

  • Networking optimizations to reduce bandwidth in multiplayer games.
  • Fixed rare situation where an auto-match game wouldn’t correctly start.
  • various other rare bugs addressed.

5. Bugsplat:

  • Users can now submit crash reports for the developer to help identify and resolve crash issues.

6. Specific Bug Fixes:

  • Global Chat now functional for Dark Crusade.
  • Sega splash screen runs at correct speed.
  • Vote to kick lagging player will no longer drop all players from the game.

More information and updates as I get them! :)

update_2

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